Apr 09, 2006, 07:41 PM // 19:41
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#1
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Split Spike
Hey guys, recently I've been working on a build for HA, but I'll be quitting GW soon so I thought I would share it with you rather than just letting it die.
I've never actually tried it, but I'm sure it would work, with good coordination.
http://www.gwshack.us/15af9
Of courses, some modifications wouldn't hurt, that's just the core.
How it works:
Leader #1 calls a target, group #1 (1-4) select this target,
Leader #2 calls a target, group #2 (5-8) select this target
Players 2-4 and 6-8 go next to their respective target, ward against foes down (Warder Spiker #1 could switch Heal Other or Grasping Earth for Ward Against Foes; Also, perhaps replace Holy Veil for Smite Hex on SoJ Leader #1, up to playstyle)
Leader 1 calls (ventrilo):
3
2 (Both Leader #1 and Leader #2 start Signet of Judgement on their respective targets)
1
Spike (Both groups use Aftershock)
Also, this build has a entire group spike with Obsidian Flame/Banish if needed. Hunting for Fertile Season/Symbiosis will be needed ^_^
Numbers:
SoJ + Aftershock Spike gr1: 79+(105+72)+(85+56)+(85+56) = 538 Damage
SoJ + Aftershock Spike gr2: 79+(105+72)+(80+53)+(85+56) = 530 Damage
Obsidian/Banish Spike: (58*2)+(118*2)+(94*3)+88 = 722 Damage
It's also possible that all Mo/E and E/Mo perform an obsidian flame spike while both leaders SoJ a monk. Also, might want to switch Mantra of Signets out for Mantra of Inscriptions, and have the SoD spiker run Aegis rather than Shielding Hands.
I hope this build works for you guys, I put a lot of work into it. HF : )
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Apr 10, 2006, 08:09 PM // 20:09
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#2
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Seems like a nice build. Gotta get my guild to try it out sometime ^^. Trouble is with the soft targets and E-Surge. Also, how often are you planning to spike? Obsidian Flame's exhaustion will build up. Nice work though.
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Apr 10, 2006, 11:21 PM // 23:21
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#3
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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I planned to run two spikes every 30s or so, one split soj/aftershock spike and one obs flame spike (giving time for exhaustion to wear off)
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Apr 10, 2006, 11:26 PM // 23:26
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#4
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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id suggest taking out shielding hands and putting in some sort of energy management (glyph?)
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Apr 11, 2006, 11:10 AM // 11:10
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#5
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Banned
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
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ever try running a normal spike build with 2 spike skills? ^^
Ranger spike but have dual, savage, penetrating, and distracting. Just spike twice, and no need for the emo and soj healing crap. You could also have 6 emos and do 3 ob flames 3 stonings, and another 3 of each.
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